Crate guide · badge data re-checked 2 Nov 2026

Steal From The Rich! Crate Guide

Crates are the heart of the loop

Everything in Steal From The Rich! moves because of crates: you steal them from other players' bases, carry them home, place them on your plot, and open them to unbox items that earn money every second. Crates are also where the game's rarity system lives — both the item rarities printed on labels (Common, Epic, Legendary) and the crate tiers proven by the game's own achievements. This page tracks what can be proven about both, with the source and date on every number.

Crate tiers with badge evidence (re-checked 2 Nov 2026)

The game's achievement stats prove which crate tiers exist and how far each one reaches — these are official award counts from the Roblox badges API, not invented ranks:

Tier badgeTotal awardsPer day, 25 Oct–2 Nov avgWin-rate %What it proves
Secret Crate Opened1,024,7974,1980.12%Most reachable tier — about 10x the Divine reach
Eternal Crate Opened524,1082,8060.073%Mid tier, roughly half of Secret's reach
Divine Crate Opened105,0809550.019%Rarest confirmed tier — about 10% of Secret's reach

Source: Roblox badges API for universe 10753751277, fetched 2 Nov 2026 (previous checks — 3 Oct: 618,343 / 275,503 / 42,844; 9 Oct: 780,342 / 366,330 / 52,649; 17 Oct: 924,617 / 457,732 / 78,906; 25 Oct: 991,215 / 501,658 / 97,440). Badge counts measure how many awards each tier's Opened badge has earned — they are existence + reach evidence, not drop rates. Win-rate % is Roblox's own share-of-players statistic.

At our 25 Sep 2026 check the same three tiers existed with far smaller counts (Secret 54,843 / Eternal 28,041 / Divine 1,745 players), at 3 Oct they had reached 618,343 / 275,503 / 42,844, by 17 Oct 924,617 / 457,732 / 78,906, by 25 Oct 991,215 / 501,658 / 97,440, and by 2 Nov 1,024,797 / 524,108 / 105,080 — the tier family has been stable since launch while the player base multiplied. No new tier badge has been added since all six badges were created on 10 Sep 2026, so no update through 31 Oct has introduced a fourth crate tier.

Item rarities from crate labels

In-game labels (read from captured gameplay, 25 Sep 2026 build) confirm the item-rarity family inside crates: Common, Epic and Legendary. Observed examples: a Common item at $45/s (Great, 1 in 3,800), a Common at $40/s (Immaculate, 1 in 7,600), an Epic at $262/s, and the Legendary Mafia Chair at $17.3K/s (Mint, 1 in 1,500,000) — all four rows with sources live on the value list.

Named premium crates

Official promotional art names these crates with income-per-second ratings printed on them (checked 25 Sep 2026):

Named crateIncome rating (as printed in official art)Biome shown with it
Space Crate97,6754Sp/sspace (purple/violet)
Archeologist Crate$94,6794Sp/sdesert sand
Demon Crateno rating printedgrass / candy

Source: official promotional art, read 25 Sep 2026. Ratings are quoted exactly as printed — the comma placement is the art's, not a typo introduced here.

What "Sp" means in the income ratings

Roblox tycoons abbreviate large numbers on-screen: K (thousand), M (million), B (billion), T (trillion), and in this game the scale continues to Sp — septillions — for end-game income. So a crate rated in Sp/s is rated in septillions of dollars per second: the game's late-game economy runs on numbers far beyond the early-game $45–$262/s labels. The exact factor chain between the observed early labels and the Sp-scale ratings has no documentation yet; the ratings above are quoted as printed rather than converted, so you can compare them without us introducing a rounding error.

Space Crate with 97,6754Sp/s income rating, official art
Official art: Space Crate carrying a 97,6754Sp/s income rating. © Roblox / Lucky Finders.

How stealing crates works

  1. Use the (E) STEAL prompt inside another player's base — bigger, richer bases hold better crates, which is the whole risk/reward of the game's title.
  2. Carry the crate to your plot and place it on an item slot (you start with 7; the plot sign sells more — details in the walkthrough).
  3. Open it when it shows READY! — the item inside starts earning its $X/s immediately, even while you are offline.
  4. Keep your highest-income items placed and sell the rest at the SELL stall to fund more slots, treadmill upgrades and base building.

What this page does not have (and why)

The complete crate list, per-crate prices and true drop rates have no public documentation anywhere as of 2 Nov 2026 — the game ships no in-game index of crates, and no source outside this site tracks them. This page publishes only rows with named sources (badge API counts, official art, read labels) and grows at every content check as new evidence is captured.

FAQ

Are badge counts the same as drop rates?

No. A badge counts players (or awards) that reached a tier; a drop rate is the per-open probability printed on item labels as "1 in N". Both matter — the badge table shows how reachable a tier is in practice, the label odds show how rare a specific item is inside it.

Which crate should I open first?

The game gives you crates by stealing, not by shopping for tiers early on — open what you steal, keep the highest $X/s item, sell the rest. The named premium crates (Space, Archeologist, Demon) are part of the richer-area end-game the official art advertises.

Did the Angelic Area update add a new crate tier?

No new tier badge exists in the achievement list as of 2 Nov 2026 — the 16 Oct, 17 Oct and 31 Oct updates added none, and the same three Opened badges (Secret, Eternal, Divine) created on 10 Sep are still the whole set.

Next: item income value list · full walkthrough · Angelic Area status

Unknown boundary: the full list of crates, their prices and true drop rates have no public documentation — only badge-proven tiers and art-sourced named crates appear on this page (badge data re-checked 25 Oct 2026).